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Total War: Rome II


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On 08.03.2019

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Total War: Rome II

жанр: стратегия;локализация: русские субтитры;тип издания: стандартное;возрастное ограничение: 16+;релиз состоялся в 2013 г.


Обзор:

300 SPARTANS vs 12800 BEST EGYPTIAN UNITS - ROME 2 Total War (4K Gameplay)

About Total War: ROME II - Emperor Edition:Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battleEmperor Edition contains all free updates since release in 2013, which includes bug fixes, balanc
Total War: Rome is a strategy video game developed by The Creative Assembly and published by Sega.It was released on September 3, 2013, for Microsoft Windows as the eighth standalone game in the Total Больше информации series of video games and the successor to the 2004 game Rome: Total War.

Total War: Rome II


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Nov 20, 2015 · About Total War: ROME II – Emperor Edition: Edition is the definitive edition of II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battle.


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Total War: Rome II


Total War: Rome 2 The player must raise the economy before the of hostilities and collect an army, which became limited too. Total War 2 Free Download.

Total War: Rome II

Political affairs must be resolved in order to avoid a coup in your own country. The army became perfect itself. train soldiers and increase their experience.

Total War: Rome II


Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: Rome II is breathtaking in scope, a study in detail and variety.


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Crazy Comeback! Rome vs Carthage - Total War: Rome 2

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Total War: Rome II

— Type.
Secession & Civil War.

Total War: Rome II

Politics in Total War: ROME II is about maintaining your rule and keeping other parties loyal. If their loyalty is ignored, it is possible that your loyal subjects will become treacherous and attempt to take your for.

Total War: Rome II


Total War: Rome II is a turn-based strategy game developed by The Creative Assembly and published by SEGA, and was released in september 2013 for Microsoft Windows. The eighth standalone game in the Total War series of video games, Rome II is the successor to the 2004 game Rome: Total War.

It was released on September 3, 2013, for as the eighth standalone game in the of video games and the successor to the 2004 game.
Rome II received mostly positive reviews from critics, but suffered from significant technical problems upon release.
However, it proved a commercial success, surpassing all other games in the Total War series in both sales and number of concurrent players on its release day.
In September 2014, an Emperor Edition was released, which added support and addressed many of the technical problems in the game, as well as overhauled AI battles and upgraded certain visual elements.
It was offered as a standalone edition and a free upgrade to all current players.
The grand single-player campaign begins in 272 BC and lasts for 300 years.
However, the player also has the option to play further, as there are timed victory conditions.
Like its predecessor, Rome II blends and with battles.
The Warscape engine powers the game's visuals and new unit cameras allow players to focus on individual soldiers on the real-time battlefield, which may contain of combatants at the same time.
Creative Assembly has stated that it wished to bring out the more human side of war, with soldiers reacting as their comrades get killed around them, and officers inspiring men with heroic speeches.
Rome II features more sophisticated portrayals each culture and civilization the period, which in its predecessor had been portrayed anachronistically.
The Creative Assembly tried to ensure the uniqueness of different cultures and fighting forces.
Lead unit designer Jack Lusted stated that instead of the "rebel nation" used to represent minor states in the original Rome: Total War, Rome II features a large number of smaller, individual nations and city-states represented by their own factions.
Each ethnic group has a Компьютерный LinkWorld LC316-24 Black play-style.
A tribe of British barbarians looks and feels different from a disciplined Roman legion.
Different agents and technologies are implemented for different factions.
There are over 500 different land units in the game, including mercenaries.
Over 30 different city variants avoid siege вот ссылка feeling and playing out the same every time.
The Creative Assembly has acknowledged anomalies in previous games, where the AI could perform strange or even suicidal actions, such as very small factions declaring war on very large ones such as the Roman Empire; the AI is said to be more "intelligent" and cunning in Rome II.
The player's own actions will determine whether or not the enemy AI will be a trustworthy ally or a suspicious traitor.
The political system of Rome По этому адресу has been completely redone.
The factions of Rome and each have three political entities that vie for power.
Players will choose to be part of one of the entities once they select the faction they want to play.
Other factions have internal politics between a single ruling family and a class of nobles.
The political standing of different entities is based on a resource system, which is, in turn, based on the deeds and of its generals and characters.
If one's standing drops too low, they may find themselves powerless to affect their nation's affairs, or if they become too powerful, rivals might unite against them.
In certain cases, a player may attempt to take all power for himself to become emperor or king, which requires a civil war—another part of the game completely redesigned.
As withthe player is prompted with decisions throughout the game.
The Creative Assembly has expanded on this mechanic, with each decision leading the player down a particular "decision path" based on previous decisions.
These then affect the way the campaign plays out; for example, the may become the through civil war.
Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can assign traits to entire legions as they gain combat experience.
Players can also customize legions by choosing their weapons.
Players can still determine the корпус Supermicro CSE-847E16-RJBOD1 (CSE-847E16-RJBOD1) of individual cohorts, even though they will be building entire legions at a time, unlike in previous Total War where all units had to be created separately.
As with Rome: Total War, special units known as agents play important roles in gameplay.
There are three core types of agents in Rome II: the dignitary, the champion, and the spy, and each culture has its own variants.
When spawned, each agent has a "profession" that is determined by its supposed background or ethnicity.
A player can invest in an agent's profession as well as its skill tree.
Each agent can try to assassinate other characters or convert them to their faction.
When an agent is asked to perform a certain task, there is a deeper set of choices on how to complete the task.
For example, when getting rid Компьютерный корпус ExeGate EX-403 450W Black/silver an enemy agent, one can bribe him, convert him, or murder />The primary objective is to capture the city rather than destroy or rout the enemy army, although victory can still be achieved by routing your opponent.
In these battles, the cities include multiple capture points which the defender has to defend in order to win the fight.
The defending army has time to build fortifications around its perimeter, including wooden palisades or forts.
Navies can aid in this fight, although armies are able to build transport ships of their own to cross rivers.
The ambushing army can place traps, such as flaming boulders and spikes, and the defending army must find a посмотреть еще to escape the area, although it can also attempt to defeat the ambushing army.
An ambush battle is also triggered when an army attacks an enemy that was sabotaged.
The navy will attempt to land its army in the city, while heavier ships intercept any enemy vessels and provide supporting fire using catapults and other projectiles.
Navies play an important role in Total War: Rome II.
The Creative Assembly introduced mixed naval and land combat for land battles and city sieges, to reflect the naval strategies of the Classical era.
Legions can attack the enemy's ground forces and cities, while naval units provide supporting fire or engage in naval warfare on the seas.
Navies can conquer poorly guarded coastal cities by themselves.
In addition, naval combat has been modified.
Navies are now composed largely of troop carriers, designed to ram and board opposing ships, and land units can now commandeer merchant vessels as naval transport units.
Naval units are bigger см KDK Скатерть салфетками*8 160х220 c KARNA гипюром size and a player may recruit several at a time.
Naval regions, originally introduced inhave returned.
Their purpose is to prevent players or the AI from slipping an invasion force right past a huge enemy fleet.
Entering a naval region where an enemy fleet is present will trigger naval combat.
Armies and navies have changeable stances on the campaign map.
Stances determine factors such as total movement points per turn or the ability to deploy traps an ambush.
The "Forced March" stance allows an army to march further, but will tire out its soldiers, reducing their fighting ability and leaving them vulnerable to ambush; the "Defensive Stance" enables fortifications such as stakes or redoubts and the "Ambush Stance" enables traps such as fireballs and sulphur pits.
Armies and fleets can contain a maximum of 20 units and must have a general or admiral to lead them.
A faction's power, or "imperium", determines the number of armies it can raise.
A faction can gain more imperium by conquering more regions or acquiring more gold.
Players can also name units in an army and change their emblems.
When an army is formed, the player must pick a general to lead it from a list of available faction members.
Generals can now be both military leaders and skilled politicians, depending on their traits and skill trees.
When an army recruits new units, it enters muster mode and cannot move until they have been added to the army.
Both armies and generals can gain skills and traits from experience in battle.
Each skill can be upgraded up to three times.
If an army loses its general, a new one must be appointed by the player.
These rules also apply to fleets and admirals.
Each province is a grouping of up to four regions, and each region can be conquered separately.
However, control of an entire province allows a player to pass edicts at a provincial level, which provide bonuses such as increased public happiness or military production.
Construction options for regions within a province are displayed on a single menu, while public happiness is also province-based.
This means that if public happiness drops too low, the most unhappy region will rebel instead of the entire province.
Individual villages and resource buildings are absent from the campaign map and are confined to the regional capital.
Each regional capital generates an automatic garrison, with its size defined by its population, which can be increased by constructing various buildings.
Armies now have a raid stance, which automatically generates loot and reduces their upkeep cost.
A player can raid in both friendly and hostile territory, although raiding one's own regions is detrimental to public happiness.
Each province has a provincial capital with walls.
Siege battles only occur when fighting in a provincial capital.
Because of their larger size, provincial capitals also have more building slots than regional capitals.
Eight of these are playable on the initial release, with more included either free or as paid downloadable content.
The playable factions are divided into ten cultural groups: Hellenic, Latin, Punic, Celtic, Germanic, Desert Nomadic, Iberian, Tribal Nomadic, Balkan, and Eastern.
Each has unique traits.
Some factions focus on military conquest such as the barbarianswhile others like the Hellenic or Eastern focus more on diplomacy and trade.
Playable factions from the include the,the, thethetheand.
The Caesar in Gaul pack adds numerous Gallic tribes not present in the main game, while Hannibal at the Gates adds two new Iberian factions as well as.
Imperator Augustus adds ','s, https://luga-les.ru/korpus/svitshot-dlya-devochki-foo-fighters.html 's Roman Factions, as well as several other factions such as and.
Three new playable factions, the, and are included in this campaign pack.
Hannibal at the Gates March 27, 2014 Hannibal at the Gates was the second standalone campaign pack for Total War: Rome II, focusing on the Mediterranean during the outbreak of the in 218 BC.
Three new playable factions, the, нажмите чтобы узнать больше are included in this campaign pack.
Carthage also received some free units.
Imperator Augustus September 16, 2014 The third standalone campaign pack, Imperator Augustus, was announced and released simultaneously with the Total War: Rome II: Emperor Edition.
It focuses on the between Sextus Pompey, Mark Antony, Octavian, and Lepidus in the closing years of the.
A new playable faction, Armenia, is also included in this campaign pack.
Emperor Edition was made available free of charge to owners of Total War: Rome II.
Wrath of Sparta December 16, 2014 The fourth standalone campaign pack, Wrath of Sparta, focuses on the between and in the late 4th century BC and features two factions exclusive only to its campaign: the and the.
Empire Divided November 30, 2017 The fifth standalone campaign pack, Empire Divided, was announced on November 8, 2017.
It focuses on the and includes event chains for certain factions.
This campaign was released alongside a major update that again overhauled the political system.
Rise of the Republic August 9, 2018 The sixth standalone campaign pack for Total War: Rome II was announced on July 19, 2018.
It features a prequel campaign set 127 years before Rome II's campaign, during.
This campaign was released the Ancestral Update, which по этому сообщению the Family Tree and graphical updates.
The DLC was free for pre-purchase customers of Rome II, but was made available for purchase upon release date.
Nomadic Tribes October 22, 2013 This pack included three new playable factions, and.
This DLC pack was made available for free to all Rome II owners for the first week upon its release.
Pirates and Raiders May 29, 2014 This DLC pack included three new playable factions, thetheand.
Black Sea Colonies November 20, 2014 This DLC pack included three new playable factions, and.
Desert Kingdoms March 8, 2018 This DLC pack included the,and as new playable factions with unique units to accompany.
Beasts of War February 17, 2014 The Beasts of War DLC added seven new battlefield units to Rome II, bringing further variety to the game's already diverse unit roster.
Daughters of Mars August 15, 2014 This DLC added some female units to the factions of the Suebi, Lusitani, Rome, Sparta, and Egypt.
The Suebi and Royal Scythia received some free female units.
The Suebi also received some other free units well.
Seleucid Empire October 18, 2013 This free DLC added the as a playable faction to Rome II.
Baktria December 5, 2013 This free DLC added as a playable faction to Rome II.
Getae May 29, 2014 This free DLC added the as a playable faction to Rome II.
Armenia September 16, 2014 This free DLC added as a playable faction to Rome II.
Massilia November 20, 2014 This free DLC added as a playable faction to Rome II.
Author was tasked to write the series, with the first of the novels released in October 2013.
In the same review, however, there was also criticism towards apparent glitches on its initial release, including issues with the AI, calling it "floppy".
However, in the same review, he also noted "problematic" camera angles and control, particularly during siege and larger field battles.
Justin Clouse of also enjoyed the unit and visual variety, stating "to its credit, Rome II does an excellent job of giving all the factions a unique feel", in what it called "impactful variations".
Outside of the battles, called the campaign map "a treat to look at" while also praising the new features and depth, yet took issue with the wait times between player and AI turns, a view echoed by Steve Butts of who reported "a моего Корпус Cooler Master HAF X black ATX RC-942-KKN1 Window очень turn can take as much as 10 minutes.
Don't get me wrong; Rome II is a game worth savoring, but it also asks you to Видеорегистратор DVR mk2, GPS difficulties that don't need to exist".
Paul Dean of enjoyed the new additions to the gameplay systems while also felt "stagnation" detracted from others, concluding that "for all that ПЛК73-ККККРРРР-L с HMI для локальных систем щитовом корпусе AI/DI/DO/AO game may have promised, it isn't such a big step forward for the series.
It's Total War done a bit bigger, a bit better and a bit different.
Mike Suskle ofhowever, called it "a worthy continuation of the franchise and an overdue update to one of the greatest strategy games of all time".
The Emperor Edition was released on September 16, 2014, as a standalone release and a free update to all current players.
The update integrated all prior fixes while adding improvements to the AI battles, political system, building chains, and visuals.
Softpedia, for example, gave Emperor Edition a 90, saying that it "shows how much the title from The Creative Assembly has evolved since it was originally delivered and the way the entire experience has been updated based on the needs of the community and the cool ideas of the development team.
In a negative review Rich Stanton forhe reports having to re-download the full game following problems with his own review copy, noting that his "PC runs Shogun II at ultra settings without any issues but Rome II on medium makes it choke like a dog, and judging by the developer's own forum many others are having the same issues.
A review by critic and comedian Joe Vargas aka Angry Joe also complained about AI problems and balancing with in-game video examples while also noting differences with the preview builds, while William Usher of Cinema Blend supported Vargas' review while questioning other reviews due to the number of reported problems on release prior to.
Following its release, developer The Creative Assembly announced regular patching in order to fix the reported issues, with the first update coming the Friday the same week of release.
On the Total War official forums, admins on behalf of Creative Director Mike Simpson issued an apology along with a statement, promising to further patch the game, encouraging players to report all problems given the variety and difference of issues between players.
Simpson would later go on to state, in a second public announcement about new and upcoming fixes, about asking for further player input while also "hoping we can fundamentally treat our releases differently in the future.
By August 23, 2013, Total War: Rome II had achieved more than six times the number of pre-orders ofmaking Rome II the most pre-ordered game in the history of the Total War franchise.
As of March 31, 2014, the game had sold 1.
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Total War: Rome II

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